Venkatesh, Wallin, Castro, and Lewis present this in-depth volume on the use of web technologies in online-based niche communities. The compendium is divided into five broad sections excluding the conclusion. The first explores communities centered on visual arts and media, including pedagogical roles of video games, information visual networks, a case study in a quilting community, and DIY culture. The second section discusses feminist perspectives on online gaming, cyberspace use by Lebanese women, blogging from military families, and fandom in self-empowerment.
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