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Thomas M. Connolly (DS Partnership, UK), Thomas Hainey (University of the West of Scotland, UK), Elizabeth Boyle (University of the West of Scotland, UK), Gavin Baxter (University of the West of Scotland, UK), Pablo Moreno-Ger (Universidad Complutense de Madrid, Spain)
Copyright © 2014. 522 pages.
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games...
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