Cases on Usability Engineering: Design and Development of Digital Products
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Cases on Usability Engineering: Design and Development of Digital Products

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Release Date: May, 2013|Copyright: © 2013 |Pages: 470
DOI: 10.4018/978-1-4666-4046-7
ISBN13: 9781466640467|ISBN10: 1466640464|EISBN13: 9781466640474
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Description & Coverage
Description:

Information technologies play a significant role in modern information-driven societies, making a comprehensive understanding of digital media a fundamental requisite to success.

Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications. Students, lecturers, and academics concentrating in computer science can use these cases to investigate how and why usability can improve the design of digital technology, offering diverse technological solutions that many academics have largely failed to disseminate. This book is part of the Advances in Human and Social Aspects of Technology series collection.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Human-Computer Interaction
  • Usability Methodologies
  • Usability of Web Products
  • Usability Testing and Optimization
  • User-Centered Design
  • Virtual Environments
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Editor/Author Biographies
Miguel A. Garcia-Ruiz graduated in Computer Systems engineering and obtained his MSc in Computer Science from the University of Colima, Mexico. He received his PhD in Computer Science and Artificial Intelligence at the University of Sussex, UK. Miguel took a virtual reality course at Salford University, UK, and a graphics techniques internship at the Madrid Polytechnic University, Spain. Miguel is an Assistant Professor with the Department of Computer Science and Mathematics, Algoma University, Canada. He has published scientific papers in major journals, book chapters and three books, and directed a video documentary on virtual reality. His research interests include educational virtual environments and usability of multimodal human-computer interfaces.
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