Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
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Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications

Indexed In: PsycINFO® View 2 More Indices
Release Date: May, 2011|Copyright: © 2011 |Pages: 436
DOI: 10.4018/978-1-60960-565-0
ISBN13: 9781609605650|ISBN10: 1609605659|EISBN13: 9781609605667
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Description & Coverage
Description:

Recent advancements have put Gaming and Computer-Mediated Simulations at the forefront of technology and learning. A closer look at these topic areas opens the door for development and innovation and the implications that go with it.

Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. This book helps build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers. Drawing on history allows this publication to help move this field forward.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Cognitive, social, and emotional impact of games and simulations
  • Critical reviews and meta-analyses of existing game and simulation literature
  • Current and future trends, technologies, and strategies related to game, simulation development, and implementation
  • Electronic Games and Simulations in Government, Business, and the Workforce
  • Electronic Games and Simulations in Teaching and Learning
  • Frameworks to Understand the Societal and Cultural Impacts of Games and Simulations
  • Impact of game and simulation development use on race and gender game and simulation design
  • Innovative and Current Research Methods and Methodologies to Study Electronic Games and Simulations
  • Psychological Aspects of Gaming
  • Teaching of games and simulations at multiple age and grade levels
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Editor/Author Biographies
Richard E. Ferdig is the RCET Research Professor and Professor of Instructional Technology at Kent State University. He works within the Research Center for Educational Technology and also the School of Lifespan Development & Educational Sciences. He earned his PhD in educational psychology from Michigan State University. At Kent State University, his research, teaching, and service focus on combining cutting-edge technologies with current pedagogic theory to create innovative learning environments. His research interests include online education, gaming, and what he labels a deeper psychology of technology. In addition to publishing and presenting nationally and internationally, Ferdig has also been funded to study the impact of emerging technologies.
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